Історія комітів

Автор SHA1 Опис Дата
  Ivan Safrin b51f324a3d Got topleft 2D scenes working with the new renderer, updated IDE to compile with new renderer, still not 100% working 10 роки тому
  Ivan Safrin 52ac33bd3c Added VBO support to new renderer, some more optimizations 10 роки тому
  Ivan Safrin a7d33c4a8a Fixed test shader, more optimizations 10 роки тому
  Ivan Safrin 8389c645df Got SceneLabels working with the new renderer, caching uniform and attribute bindings 10 роки тому
  Ivan Safrin e69fbb7b0c Texture uniform binding in new renderer, made textures and cubemaps regular shader parameters, removed old fixed function texture stuff from SceneMesh 10 роки тому
  Ivan Safrin 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. 10 роки тому
  Ivan Safrin 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer 10 роки тому
  Ivan Safrin 34db7a5a5d Initial codebase gutting, basic batched renderer outline 10 роки тому
  Ivan Safrin 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far 11 роки тому
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 роки тому
  Ivan Safrin fd96742c9b colorAffectsChildren=false now prevents all parent color from affecting child entities, fixed bezier curve not deselecting properly when selecting another bezier curve in the entity editor 11 роки тому
  Ivan Safrin 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 роки тому
  Ivan Safrin dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 роки тому
  Bill Robinson cd7aefd2d9 Added frustum support from Camera. Cleaned up projection code a bit. 12 роки тому
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 роки тому
  Ivan Safrin 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor 12 роки тому
  Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser 12 роки тому
  Ivan Safrin 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser 12 роки тому
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 роки тому
  Ivan Safrin d0c9df43ad Added alpha test threshold as a Renderer option, added new options to polyimport (polyimport flags changed) 12 роки тому
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 роки тому
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff 12 роки тому
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 роки тому
  Nur Monson 6297b0d878 Add Init() method to Renderer 12 роки тому
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 роки тому
  Ivan Safrin bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload 12 роки тому
  Ivan Safrin a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 роки тому
  Nur Monson faa12ac8ed Fix member var init order warnings on OS X 12 роки тому
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 роки тому
  Remi Gillig 023a413d34 Fix some warnings 13 роки тому