Ivan Safrin
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 anos atrás |
Ivan Safrin
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9af19e3e13
Fixed project title
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12 anos atrás |
Ivan Safrin
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73c9c27a6c
UI tweaks, light theme
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12 anos atrás |
Ivan Safrin
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28eda7e3a1
Fixed reversed image offsets, fixed image editor
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12 anos atrás |
Ivan Safrin
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124e0641ba
Optimized UI rendering
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12 anos atrás |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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12 anos atrás |
Ivan Safrin
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35ddb611e7
Fixed almost all UI and IDE issues
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12 anos atrás |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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12 anos atrás |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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12 anos atrás |
Ivan Safrin
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d5e2bbf406
First pass at resolving changes in the IDE code
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12 anos atrás |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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12 anos atrás |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 anos atrás |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 anos atrás |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 anos atrás |
cib
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17c51168dd
Started work on fix for #238
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12 anos atrás |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anos atrás |
Ivan Safrin
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c21ab8e6bb
processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks
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13 anos atrás |
Ivan Safrin
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059ea5cac4
Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers
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13 anos atrás |