Ivan Safrin
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b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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10 years ago |
Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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10 years ago |
Ivan Safrin
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28904ffe28
Started on a Raspberry Pi core
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10 years ago |
Ivan Safrin
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d5ac504b08
Point rendering fixes, IDE fixes
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10 years ago |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 years ago |
Ivan Safrin
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eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
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10 years ago |
Ivan Safrin
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 years ago |
Ivan Safrin
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332e429c03
Line width support in new renderer
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10 years ago |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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10 years ago |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 years ago |