Ivan Safrin
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b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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10 лет назад |
Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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10 лет назад |
Ivan Safrin
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28904ffe28
Started on a Raspberry Pi core
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10 лет назад |
Ivan Safrin
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aa5eaa15d5
Fixed image button
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10 лет назад |
Ivan Safrin
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f13d37c4dd
Quitting fix on Mac
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10 лет назад |
Ivan Safrin
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3be841dd4b
Aesthetic and gizmo fixes in IDE
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10 лет назад |
Ivan Safrin
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049fcad267
Speed optimizations
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10 лет назад |
Ivan Safrin
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d5ac504b08
Point rendering fixes, IDE fixes
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10 лет назад |
Ivan Safrin
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0a5847d2aa
UI and IDE tweaks
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10 лет назад |
Ivan Safrin
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63eed9df32
Saving and loading textures as params with new renderer
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10 лет назад |
Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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10 лет назад |
Ivan Safrin
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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10 лет назад |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 лет назад |
Ivan Safrin
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8308964977
Fixed billboard entities, removed old billboard options, made icons in entity edtior in the IDE display in 2D instead of as billboards
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10 лет назад |
Ivan Safrin
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eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
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10 лет назад |
Ivan Safrin
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35f2097752
Got IDE in new Xcode project working with proper xib and delegate, added BLEND_MODE_MATERIAL to renderer, fixed bug in UIRect rendering
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10 лет назад |
Ivan Safrin
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6167d66863
Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes
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10 лет назад |
Ivan Safrin
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ee31a78d70
Added binaries as a submodule
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10 лет назад |
Ivan Safrin
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c1d8562ffe
Removed binaries from the repo
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10 лет назад |
Ivan Safrin
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dae76cbc1e
More UWP stuff
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10 лет назад |
Ivan Safrin
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ef0dd5b332
Implemented Sound pitch support in new sound mixer
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10 лет назад |
Ivan Safrin
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83d8862093
Update CocoaCore for latest Core specs, SoundManager will now explicitly write silence to buffer when there are no sounds to mix
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10 лет назад |
Ivan Safrin
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1601b2870c
Fixed XAudio2 audio interface for UWP, moved lock and unlock into the CoreMutex class for convenience
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10 лет назад |
Ivan Safrin
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319e20d70f
Started on an XAudio2 audio interface for UWP
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10 лет назад |
Ivan Safrin
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788ccb7aa6
Switched to mixing audio on demand from the audio interface
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10 лет назад |
Ivan Safrin
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6bc2353d79
Switched to mixing audio on demand from the audio interface
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10 лет назад |
Ivan Safrin
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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10 лет назад |
Ivan Safrin
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cc40d263a5
Fixed sprites not updating with the new renderer
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10 лет назад |
Ivan Safrin
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f14692353e
Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL
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10 лет назад |
Ivan Safrin
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3ed18fe61a
Merge branch 'goodbye_cmake' of https://github.com/ivansafrin/Polycode into goodbye_cmake
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10 лет назад |