Commit History

作者 SHA1 備註 提交日期
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks 12 年之前
  Ivan Safrin fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 12 年之前
  Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser 12 年之前
  Ivan Safrin 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser 12 年之前
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE 12 年之前
  Ivan Safrin 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor 12 年之前
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray 12 年之前
  Ivan Safrin 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it 12 年之前
  Ivan Safrin 20165c8eca Slight performance fixes 12 年之前
  Ivan Safrin 82afb6e6b0 Fixed rotation 12 年之前
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations 12 年之前
  Ivan Safrin 0822881875 Fixed mousewheel events 12 年之前
  Ivan Safrin dc166ec2c5 Fixed double click in input events 12 年之前
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs 12 年之前
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 年之前
  Ivan Safrin 35ddb611e7 Fixed almost all UI and IDE issues 12 年之前
  Ivan Safrin 7284783d0d More cleanup, got focus working 12 年之前
  Ivan Safrin 499ac73584 More UI and IDE fixes 12 年之前
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 年之前
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff 12 年之前
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 年之前
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 年之前
  Ivan Safrin b4fe98b72c Figuring out coordinates 12 年之前
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 年之前
  Nur Monson 4565c409f9 Add "const" to a number of methods 12 年之前
  Nur Monson 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox 12 年之前
  Nur Monson a1fb468f61 Add missing variable assignment in applyClone method 12 年之前
  Ivan Safrin 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. 12 年之前
  Ivan Safrin 09d26a02f1 Merge pull request #276 from CIB/windows-compilefix 12 年之前
  cib b220a781fc Fixed a bug with scissor box "inheritance" 12 年之前