Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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hace 12 años |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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hace 12 años |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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hace 12 años |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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hace 14 años |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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hace 14 años |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
Cameron Hart
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6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
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hace 14 años |
Ivan Safrin
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6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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hace 14 años |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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hace 14 años |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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hace 14 años |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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hace 14 años |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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hace 14 años |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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hace 15 años |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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hace 15 años |