커밋 기록

작성자 SHA1 메시지 날짜
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics 13 년 전
  Ivan Safrin b92961be84 Added collision point in world space to 2D physics 14 년 전
  Ivan Safrin a9234322b9 Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks 14 년 전
  Cameron Hart 3e1cf09c36 Tidied 2DPhysics includes. 14 년 전
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 년 전
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 년 전
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes 14 년 전
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 년 전
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. 14 년 전
  Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes 14 년 전
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module 15 년 전
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D 15 년 전
  Ivan Safrin 552195f8a8 Started on bindings, set up old collision scene code as a module 15 년 전