mcc
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baec985ec6
Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code.
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12 anni fa |
Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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12 anni fa |
cib
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4ea14cf52a
Forgot to add the { } to the now 2-line if-block.
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13 anni fa |
cib
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4f253bb2d6
Removed redundant case.
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13 anni fa |
cib
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cf5ed6cd49
Fixes behavior when WAV files aren't found.
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13 anni fa |
mcc
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39b8ce4cfd
Delete buffers when done using them in PolySound, preventing a bug where OpenAL eventually just stops working
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13 anni fa |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anni fa |
Ivan Safrin
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227aab44a1
Fixed a stupid mistake
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13 anni fa |
Ivan Safrin
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687c75ee22
Merge branch 'master' of github.com:ivansafrin/Polycode
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13 anni fa |
Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
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13 anni fa |
Ivan Safrin
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b7bfa86c25
Sound duration and position getters
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13 anni fa |
Ivan Safrin
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29c653a2e6
Native Windows multi-touch support and fixes
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13 anni fa |
mcc
|
b7e414ee21
Ability to read and set sample offset (playback position) within a Sound, as well as fetch sample length
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13 anni fa |
mcc
|
e7bae99df2
New constructor for Sound() that allows a sound to be constructed from raw bytes
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13 anni fa |
Ivan Safrin
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774ec0b061
Sound playback status accessor and 3D physics fixes
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14 anni fa |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 anni fa |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 anni fa |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 anni fa |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 anni fa |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 anni fa |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 anni fa |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 anni fa |