Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 лет назад |
Ivan Safrin
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998e54b54e
Fixed collision only entity not setting rotation correctly
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13 лет назад |
Paul Smith
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b4eec23553
more comments
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13 лет назад |
Paul Smith
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535fb3965d
Comments cleaned up
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13 лет назад |
Paul Smith
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94b37ae225
Tested fix
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13 лет назад |
Paul Smith
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183f9bbc90
2D Physics Merge from Doomlaser and fidelity3
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13 лет назад |
Paul Smith
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2b0c8d237b
Physics entities should now be able to have mulitple fixtures
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13 лет назад |
Paul Smith
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91d48c36de
Revert "Physics entities can now use multiple fixtures"
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13 лет назад |
Paul Smith
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79bc2e8ed1
Physics entities can now use multiple fixtures
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13 лет назад |
Ivan Safrin
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d51dbac584
isClass/isKindOfClass support in class system, cast and safe_cast functions
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13 лет назад |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 лет назад |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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13 лет назад |
Ivan Safrin
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0c3a7d3954
Last of mcclure's leak fixes and destructors for examples
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13 лет назад |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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13 лет назад |
Cameron Hart
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3e1cf09c36
Tidied 2DPhysics includes.
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14 лет назад |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 лет назад |
Ivan Safrin
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30d0f0841f
Particle emitter and 2D Physics fixes
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14 лет назад |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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14 лет назад |
Ivan Safrin
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ea513e36b8
More code cleanup, documentation, polycode build tool fixes and player fixes
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14 лет назад |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 лет назад |
Ivan Safrin
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b6e0a118d0
Various fixes plus Kinect module
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15 лет назад |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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15 лет назад |
Ivan Safrin
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552195f8a8
Started on bindings, set up old collision scene code as a module
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15 лет назад |