Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Ivan Safrin 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks 12 yıl önce
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 yıl önce
  Ivan Safrin 134576cae7 Tons of Windows fixes 13 yıl önce
  Ivan Safrin b203a668cd Added UIMenuBar, fixed UI destructor crashes, fixed Linux disk operations, added openURL on Linux, Linux IDE now uses a custom menu bar, more IDE fixes 13 yıl önce
  mcc 73035453bb Rewrite of ALL the destructors in the UI module; destructor safety in Polycore Tween object. 13 yıl önce
  Ivan Safrin a6bb676068 New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings 13 yıl önce
  Ivan Safrin e8dc5f9d47 Fixes for two UI bugs 13 yıl önce
  Ivan Safrin d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 yıl önce
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 yıl önce
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 yıl önce
  Ivan Safrin c21ab8e6bb processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks 13 yıl önce
  Ivan Safrin 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers 13 yıl önce
  Ivan Safrin b542cb80e5 Made dragging in UITree have a delay of a few pixels 13 yıl önce
  mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 yıl önce
  Ivan Safrin 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily 14 yıl önce
  Ivan Safrin 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE 14 yıl önce
  Ivan Safrin d26cf8d996 More IDE stuff 14 yıl önce
  Ivan Safrin 40ee2aafec Revisiting UI Module and IDE 14 yıl önce
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. 14 yıl önce
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 yıl önce
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 yıl önce
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 yıl önce