Commit History

Author SHA1 Message Date
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 years ago
  mcc 92de58022e It's spelled 'frustum', not 'frustrum' 12 years ago
  Ivan Safrin 53710dcae0 Windows fixes 13 years ago
  Ivan Safrin 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 years ago
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho 13 years ago
  Ivan Safrin dfd6ba1da4 More leak fixes from mcclure 13 years ago
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied 14 years ago
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file 14 years ago
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 years ago
  Ivan Safrin 0bde8349c6 HDR Rendering 14 years ago
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 years ago
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 years ago
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 years ago
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 years ago
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 years ago
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 years ago
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 years ago
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 years ago