cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 years ago |
mcc
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92de58022e
It's spelled 'frustum', not 'frustrum'
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12 years ago |
Ivan Safrin
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53710dcae0
Windows fixes
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13 years ago |
Ivan Safrin
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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13 years ago |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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13 years ago |
Ivan Safrin
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dfd6ba1da4
More leak fixes from mcclure
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13 years ago |
Ivan Safrin
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dc9f716198
Fix for render to texture aspect ratio when post processing filter is applied
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14 years ago |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 years ago |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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14 years ago |
Ivan Safrin
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0bde8349c6
HDR Rendering
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14 years ago |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 years ago |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 years ago |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 years ago |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 years ago |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 years ago |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 years ago |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 years ago |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 years ago |