cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 лет назад |
Ivan Safrin
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 лет назад |
Ivan Safrin
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 лет назад |
mcc
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 лет назад |
Ivan Safrin
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53710dcae0
Windows fixes
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13 лет назад |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 лет назад |
mcc
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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13 лет назад |
Ivan Safrin
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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13 лет назад |
mcc
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286943b14b
Fix new mingw compile issues (except OpenAL)
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13 лет назад |
mcc
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acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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13 лет назад |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 лет назад |
Ivan Safrin
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687c75ee22
Merge branch 'master' of github.com:ivansafrin/Polycode
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13 лет назад |
Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
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13 лет назад |
Ivan Safrin
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29c653a2e6
Native Windows multi-touch support and fixes
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13 лет назад |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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13 лет назад |
mcc
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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14 лет назад |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 лет назад |
Ivan Safrin
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e39113166b
Winsock and GLSL fixes for Windows
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14 лет назад |
Ivan Safrin
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04a22925fc
Tangent generation and normal map shader support
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14 лет назад |
Cameron Hart
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94c4d628d1
Win32 compile fixes.
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14 лет назад |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 лет назад |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 лет назад |
Ivan Safrin
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a25c546297
Fixed shadows not displaying properly when objects are moved
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14 лет назад |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 лет назад |
Ivan Safrin
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87483bd9d8
Merge pull request #20 from bitshifter/master
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14 лет назад |
Cameron Hart
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09981b43ec
Windows compile fixes for static libs. Polycode player not building yet.
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14 лет назад |
Ivan Safrin
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6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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14 лет назад |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 лет назад |
Ivan Safrin
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c5ab22c40c
Windows fixes
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14 лет назад |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 лет назад |