cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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преди 12 години |
Remi Gillig
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023a413d34
Fix some warnings
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преди 13 години |
Ivan Safrin
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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преди 13 години |
mcc
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0de95c800c
Allow alpha in clear color set. Set clear color before-- not after-- clear itself.
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преди 13 години |
Ivan Safrin
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3c88b6487c
Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config
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преди 13 години |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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преди 13 години |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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преди 13 години |
Ivan Safrin
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09e54f292b
Reverse order flag for polygon picking
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преди 13 години |
Ivan Safrin
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6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
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преди 13 години |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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преди 13 години |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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преди 14 години |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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преди 14 години |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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преди 14 години |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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преди 14 години |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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преди 14 години |
Cameron Hart
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6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
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преди 14 години |
Ivan Safrin
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6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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преди 14 години |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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преди 14 години |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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преди 14 години |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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преди 14 години |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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преди 14 години |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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преди 15 години |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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преди 15 години |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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преди 15 години |