Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file 14 anni fa
  Ivan Safrin 5639b9844c Small fix to last commit 14 anni fa
  Ivan Safrin c2b21a5e41 Made mipmaps not generate for Screen mesh textures 14 anni fa
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 anni fa
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support 14 anni fa
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture 14 anni fa
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 anni fa
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 anni fa
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 anni fa
  Ivan Safrin 5f2a5232c4 More code cleanup 14 anni fa
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 anni fa
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 anni fa
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 anni fa
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 anni fa
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 anni fa
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 anni fa