Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 лет назад |
Ivan Safrin
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eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
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10 лет назад |
Ivan Safrin
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 лет назад |
Ivan Safrin
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332e429c03
Line width support in new renderer
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10 лет назад |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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10 лет назад |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 лет назад |