Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code vor 12 Jahren
  Ivan Safrin 6478b258ef Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore) vor 12 Jahren
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly vor 12 Jahren
  Ivan Safrin 912f42e31d Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor vor 12 Jahren
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor vor 12 Jahren
  Ivan Safrin 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff vor 12 Jahren
  Ivan Safrin 7284783d0d More cleanup, got focus working vor 12 Jahren
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens vor 12 Jahren
  Nur Monson 4565c409f9 Add "const" to a number of methods vor 12 Jahren
  Nur Monson ddc006fb73 Fixed assignment-to-self warnings on OS X vor 12 Jahren
  Nur Monson faa12ac8ed Fix member var init order warnings on OS X vor 12 Jahren
  Ivan Safrin ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. vor 12 Jahren
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor vor 13 Jahren
  Ivan Safrin 65f80c19cd Fixed 3d particles vor 13 Jahren
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
  Ivan Safrin e8f410d869 Fixes for binding build on Mac OS X, removed lua files from repo vor 13 Jahren
  Ivan Safrin e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) vor 14 Jahren
  Ivan Safrin c6d8d955d8 HDR and particle system fixes vor 14 Jahren
  Ivan Safrin 4dc2969591 Particle system tweaks vor 14 Jahren
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
  Cameron Hart be8f24208d Merge branch 'master' into pxljm vor 14 Jahren
  Ivan Safrin 3f22489bf4 Various bugfixes across the board vor 14 Jahren
  Cameron Hart 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. vor 14 Jahren
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. vor 14 Jahren
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes vor 14 Jahren
  Ivan Safrin 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. vor 14 Jahren
  Ivan Safrin c9406f5051 Code cleanup and documentation. vor 14 Jahren
  Ivan Safrin 7a37c48787 Code clean up and documentation vor 14 Jahren
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. vor 15 Jahren
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now vor 15 Jahren