Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin 326c753171 Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories vor 14 Jahren
  Cameron Hart f2f686fbd6 Regenerated Lua bindings. vor 14 Jahren
  Cameron Hart 09ca9d340e Rebuild Lua API without SDLCore. vor 14 Jahren
  Cameron Hart e916d58a2a Updated Lua wrappers - fixes compile error. vor 14 Jahren
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes vor 14 Jahren
  Ivan Safrin 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. vor 14 Jahren
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. vor 14 Jahren
  unknown 207ca4fca6 Windows port and some fixes vor 14 Jahren
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. vor 14 Jahren
  Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes vor 14 Jahren
  Ivan Safrin 09f0e77945 Fixed LUA event handling vor 14 Jahren
  Ivan Safrin 5f2a5232c4 More code cleanup vor 14 Jahren
  Ivan Safrin 40b5da3e8d Removed GenericScene in favor of just Scene, improved LUA bindings. vor 14 Jahren
  Ivan Safrin f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool vor 15 Jahren
  Ivan Safrin fac55d76f7 Lua bindings, lua bindings generator, build tool, player tweaks and icon files vor 15 Jahren
  Ivan Safrin 552195f8a8 Started on bindings, set up old collision scene code as a module vor 15 Jahren