Ivan Safrin
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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9 ani în urmă |
Ivan Safrin
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
Ivan Safrin
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e6fecb1054
Fixed rendering memory leak
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9 ani în urmă |
Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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9 ani în urmă |
Ivan Safrin
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e1bf75b509
Started restructuring materials, restored screen shaders in new renderer
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10 ani în urmă |
Ivan Safrin
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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10 ani în urmă |
Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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10 ani în urmă |
Ivan Safrin
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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10 ani în urmă |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 ani în urmă |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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10 ani în urmă |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 ani în urmă |