Ivan Safrin
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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12 tahun lalu |
Ivan Safrin
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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12 tahun lalu |
Ivan Safrin
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80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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12 tahun lalu |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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12 tahun lalu |
Ivan Safrin
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 tahun lalu |
Ivan Safrin
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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12 tahun lalu |
Ivan Safrin
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81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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12 tahun lalu |
Ivan Safrin
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dc166ec2c5
Fixed double click in input events
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12 tahun lalu |
Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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12 tahun lalu |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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12 tahun lalu |
Ivan Safrin
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66ad0b2307
Added backwards compatibility typedefs for Entity and PhysicsEntity
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12 tahun lalu |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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12 tahun lalu |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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12 tahun lalu |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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12 tahun lalu |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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12 tahun lalu |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 tahun lalu |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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12 tahun lalu |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 tahun lalu |
Nur Monson
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4565c409f9
Add "const" to a number of methods
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12 tahun lalu |
cib
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ccf895f6f0
Converted Entity::tags to a pointer.
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12 tahun lalu |
cib
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bca3c92113
Removed Entity::qPitch/Yaw/Roll
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12 tahun lalu |
Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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13 tahun lalu |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 tahun lalu |
Ivan Safrin
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61a8e43144
Added same_c_class() function in Lua to check if cpp classes extended in Lua are the same
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13 tahun lalu |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 tahun lalu |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
Ivan Safrin
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 tahun lalu |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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13 tahun lalu |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 tahun lalu |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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13 tahun lalu |