Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. %!s(int64=12) %!d(string=hai) anos
  mcc 92de58022e It's spelled 'frustum', not 'frustrum' %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 9fce1e5c5b Updated some documentation %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh %!s(int64=14) %!d(string=hai) anos
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 67e5654afc Changed private members to protected in non-manager classes. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 7a37c48787 Code clean up and documentation %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos