Historie revizí

Autor SHA1 Zpráva Datum
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits před 12 roky
  Ivan Safrin 5e01166cf5 More fixes před 12 roky
  Ivan Safrin 499ac73584 More UI and IDE fixes před 12 roky
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff před 12 roky
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection před 12 roky
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera před 12 roky
  Ivan Safrin b4fe98b72c Figuring out coordinates před 12 roky
  Ivan Safrin bf46667536 Fixed projection matrix not being set correctly in the renderer, sped up returning entities from 3d physics collisions před 12 roky
  Ivan Safrin f0d7a3b15a Merge pull request #355 from samiamwork/cleanup_and_screenentity_2 před 12 roky
  Ivan Safrin 03fd4e8bb2 Merge pull request #354 from mcclure/glGetError před 12 roky
  Nur Monson 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox před 12 roky
  mcc f3ac39273d Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters. před 12 roky
  Nur Monson 6297b0d878 Add Init() method to Renderer před 12 roky
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
  Ivan Safrin 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
  Ivan Safrin bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload před 12 roky
  Ivan Safrin f0379ea118 Fixed compilation on Windows před 12 roky
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse před 12 roky
  Ivan Safrin 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 před 13 roky
  Ivan Safrin b5a493461b Merge pull request #162 from mcclure/clearclear před 13 roky
  Ivan Safrin 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks před 13 roky
  mcc 0de95c800c Allow alpha in clear color set. Set clear color before-- not after-- clear itself. před 13 roky
  Ivan Safrin 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config před 13 roky
  Ivan Safrin 272e763c7a LINE_LOOP_MESH support před 13 roky
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing před 13 roky
  Ivan Safrin 942a2dcc6d Force renderScreenToImage to read from front buffer před 13 roky
  Ivan Safrin 2f7c95aed2 Added multiply blending mode před 13 roky
  Ivan Safrin 95ef3cc459 Premultiplied alpha support před 13 roky