Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits vor 12 Jahren
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff vor 12 Jahren
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection vor 12 Jahren
  Nur Monson 6297b0d878 Add Init() method to Renderer vor 12 Jahren
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. vor 12 Jahren
  Ivan Safrin bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload vor 12 Jahren
  Ivan Safrin a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color vor 12 Jahren
  Nur Monson faa12ac8ed Fix member var init order warnings on OS X vor 12 Jahren
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse vor 12 Jahren
  Remi Gillig 023a413d34 Fix some warnings vor 13 Jahren
  Ivan Safrin 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 vor 13 Jahren
  mcc 0de95c800c Allow alpha in clear color set. Set clear color before-- not after-- clear itself. vor 13 Jahren
  Ivan Safrin 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config vor 13 Jahren
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
  Ivan Safrin 09e54f292b Reverse order flag for polygon picking vor 13 Jahren
  Ivan Safrin 6e1940bf25 Thread-safe events, adjustment Matrix for polygon picking vor 13 Jahren
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho vor 13 Jahren
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh vor 14 Jahren
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture vor 14 Jahren
  Cameron Hart cdee607137 Merge branch 'master' into pxljm vor 14 Jahren
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence vor 14 Jahren
  Cameron Hart 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. vor 14 Jahren
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. vor 14 Jahren
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. vor 14 Jahren
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. vor 14 Jahren
  Ivan Safrin c9406f5051 Code cleanup and documentation. vor 14 Jahren
  Ivan Safrin 7a37c48787 Code clean up and documentation vor 14 Jahren
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. vor 15 Jahren