Historial de Commits

Autor SHA1 Mensaje Fecha
  Bill Robinson cd7aefd2d9 Added frustum support from Camera. Cleaned up projection code a bit. hace 12 años
  Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. hace 12 años
  Ivan Safrin 48b186021c Entity Instances will now reload in the entity editor when the linked file is re-saved hace 12 años
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code hace 12 años
  Ivan Safrin e0228cb5d3 Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE) hace 12 años
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. hace 12 años
  Ivan Safrin 88c42a25b1 Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes hace 12 años
  Ivan Safrin 0ed9d27bda Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha hace 12 años
  Ivan Safrin 2b14c3ddbf Fixed transform gizmo getting stuck in view move mode, saving and loading for SceneSounds, Cameras, empty Entities and SceneLabels in entity editor hace 12 años
  Ivan Safrin 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code hace 12 años
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) hace 12 años