История коммитов

Автор SHA1 Сообщение Дата
  fodinabor d1ad2ea38b Make Mac use TextInput Event. 9 лет назад
  Joachim Meyer 162ed71b32 Make Windows compatible with TextInput changes. 9 лет назад
  Joachim Meyer a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 лет назад
  Joachim Meyer aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 лет назад
  Joachim Meyer 675d7a937c Reimplement setCursor for Linux in SDLCore. 9 лет назад
  Joachim Meyer c876cd9a17 Add Physics modules for Linux. 9 лет назад
  Joachim Meyer e126dde9a8 Start using SDL2 on Linux. Not all keyboard input working, yet. 9 лет назад
  Joachim Meyer 8abb424e28 Add a flag to deactivate FP16 at compiletime. 9 лет назад
  Joachim Meyer fdce3a5bc3 Add sdl_icon for the ide. Remove libpng as dependency from Linux. 9 лет назад
  Ivan Safrin 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 лет назад
  Ivan Safrin 1c9a666685 Fixed typo 9 лет назад
  Ivan Safrin e1e45ecf79 Merge branch 'goodbye_cmake' of https://github.com/ivansafrin/Polycode into goodbye_cmake 9 лет назад
  Ivan Safrin 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 лет назад
  Ivan Safrin 261aa8a29b Fixed emscripted Makefile 9 лет назад
  Ivan Safrin 252c839803 Merge pull request #693 from sanghakchun/goodbye_cmake 9 лет назад
  Ivan Safrin f8c949021a Fixed importer tool not saving meshes properly 9 лет назад
  Ivan Safrin 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 лет назад
  Ivan Safrin aa0e38e403 Additional IDE fixes 9 лет назад
  Ivan Safrin 2d05faaf91 Merge pull request #694 from fodinabor/WinSharedFix 9 лет назад
  Ivan Safrin 8c975cc6a9 Added unlit vertex color material and shader, fixed sprite editor not rendering sprite frame bars properly, fixed UIRect rendering bug 9 лет назад
  Joachim Meyer 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. 9 лет назад
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
  Sang Hak Chun 895843d022 Ported EmscriptenCore over to SDL2 9 лет назад
  Sang Hak Chun ec67f1b781 Use SDL2 in Emscripten 9 лет назад
  Sang Hak Chun 7065c086c1 Add PolySDLAudioInterface.cpp to compilation 9 лет назад
  Sang Hak Chun 4ff6eecfbb Make EmscriptenCore use SDLAudioInterface when PortAudio isn't available (pt.2) 9 лет назад
  Sang Hak Chun 6ff84da122 Make EmscriptenCore use SDLAudioInterface when PortAudio isn't available 9 лет назад
  Sang Hak Chun 4c2c3b91bf Implemented SDL_Audio as an AudioInterface 9 лет назад
  Ivan Safrin ff540f1aa1 Fixed Linux makefile 9 лет назад
  Ivan Safrin bf98497601 Merge pull request #690 from fodinabor/Android 9 лет назад