Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Safrin d29c139759 Added an enable flag to SceneRenderTexture, fixed UI flickering 12 anni fa
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 anni fa
  Ivan Safrin e51535ea41 FP16 support for render textures 13 anni fa
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied 14 anni fa
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file 14 anni fa
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture 14 anni fa
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 anni fa
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 anni fa
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 anni fa
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 anni fa