Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 년 전 |
Ivan Safrin
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87be8d27f2
Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer
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13 년 전 |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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13 년 전 |
Ivan Safrin
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dfd6ba1da4
More leak fixes from mcclure
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13 년 전 |
Ivan Safrin
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54867c3ef4
Added line weight and smooth control to Scene and Screen meshes
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13 년 전 |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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13 년 전 |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 년 전 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 년 전 |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 년 전 |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 년 전 |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 년 전 |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 년 전 |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 년 전 |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 년 전 |