Ivan Safrin
|
d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
|
12 лет назад |
Ivan Safrin
|
20165c8eca
Slight performance fixes
|
12 лет назад |
Ivan Safrin
|
d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
|
12 лет назад |
Ivan Safrin
|
cb4d7c6bc4
Merge in with latest cherry-picked master commits
|
12 лет назад |
Ivan Safrin
|
5e01166cf5
More fixes
|
12 лет назад |
Ivan Safrin
|
78a335bf20
Started on reworking input events to be based on ray/box intersection
|
12 лет назад |
Ivan Safrin
|
03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
|
12 лет назад |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
|
12 лет назад |
Ivan Safrin
|
2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
|
12 лет назад |
Ivan Safrin
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
12 лет назад |
cib
|
be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
|
12 лет назад |
mcc
|
92de58022e
It's spelled 'frustum', not 'frustrum'
|
12 лет назад |
Ivan Safrin
|
53710dcae0
Windows fixes
|
13 лет назад |
Ivan Safrin
|
1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
|
13 лет назад |
Ivan Safrin
|
0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
|
13 лет назад |
Ivan Safrin
|
dfd6ba1da4
More leak fixes from mcclure
|
13 лет назад |
Ivan Safrin
|
dc9f716198
Fix for render to texture aspect ratio when post processing filter is applied
|
14 лет назад |
Ivan Safrin
|
096ec070c0
Only use FP16 framebuffers if specified in material file
|
14 лет назад |
Ivan Safrin
|
1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
|
14 лет назад |
Ivan Safrin
|
0bde8349c6
HDR Rendering
|
14 лет назад |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 лет назад |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
14 лет назад |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
14 лет назад |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
14 лет назад |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
|
15 лет назад |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
15 лет назад |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
15 лет назад |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
15 лет назад |