История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh 12 лет назад
  Ivan Safrin 20165c8eca Slight performance fixes 12 лет назад
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs 12 лет назад
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 лет назад
  Ivan Safrin 5e01166cf5 More fixes 12 лет назад
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 лет назад
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 лет назад
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 лет назад
  Ivan Safrin 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly 12 лет назад
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 лет назад
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 лет назад
  mcc 92de58022e It's spelled 'frustum', not 'frustrum' 12 лет назад
  Ivan Safrin 53710dcae0 Windows fixes 13 лет назад
  Ivan Safrin 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 лет назад
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho 13 лет назад
  Ivan Safrin dfd6ba1da4 More leak fixes from mcclure 13 лет назад
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied 14 лет назад
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file 14 лет назад
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 лет назад
  Ivan Safrin 0bde8349c6 HDR Rendering 14 лет назад
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 лет назад
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 лет назад
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 лет назад
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 лет назад
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 лет назад
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 лет назад
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 лет назад
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 лет назад