Ivan Safrin
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d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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12 年 前 |
Ivan Safrin
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d0c9df43ad
Added alpha test threshold as a Renderer option, added new options to polyimport (polyimport flags changed)
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12 年 前 |
Ivan Safrin
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 年 前 |
Ivan Safrin
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d29c139759
Added an enable flag to SceneRenderTexture, fixed UI flickering
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12 年 前 |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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12 年 前 |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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12 年 前 |
Ivan Safrin
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5e01166cf5
More fixes
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12 年 前 |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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12 年 前 |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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12 年 前 |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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12 年 前 |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 年 前 |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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12 年 前 |
Ivan Safrin
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bf46667536
Fixed projection matrix not being set correctly in the renderer, sped up returning entities from 3d physics collisions
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12 年 前 |
Ivan Safrin
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f0d7a3b15a
Merge pull request #355 from samiamwork/cleanup_and_screenentity_2
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12 年 前 |
Ivan Safrin
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03fd4e8bb2
Merge pull request #354 from mcclure/glGetError
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12 年 前 |
Nur Monson
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5ae3bdcd10
Use Rectangle's new Clipped() method for scissorBox
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12 年 前 |
mcc
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f3ac39273d
Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters.
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12 年 前 |
Nur Monson
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6297b0d878
Add Init() method to Renderer
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12 年 前 |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 年 前 |
Ivan Safrin
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 年 前 |
Ivan Safrin
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bd00899428
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
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12 年 前 |
Ivan Safrin
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f0379ea118
Fixed compilation on Windows
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12 年 前 |
cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 年 前 |
Ivan Safrin
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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13 年 前 |
Ivan Safrin
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b5a493461b
Merge pull request #162 from mcclure/clearclear
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13 年 前 |
Ivan Safrin
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1b7597c4ab
Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks
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13 年 前 |
mcc
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0de95c800c
Allow alpha in clear color set. Set clear color before-- not after-- clear itself.
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13 年 前 |
Ivan Safrin
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3c88b6487c
Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config
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13 年 前 |
Ivan Safrin
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272e763c7a
LINE_LOOP_MESH support
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13 年 前 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年 前 |