Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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Ivan Safrin
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35ddb611e7
Fixed almost all UI and IDE issues
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Ivan Safrin
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7284783d0d
More cleanup, got focus working
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Ivan Safrin
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499ac73584
More UI and IDE fixes
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Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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Nur Monson
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4565c409f9
Add "const" to a number of methods
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Nur Monson
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5ae3bdcd10
Use Rectangle's new Clipped() method for scissorBox
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Nur Monson
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a1fb468f61
Add missing variable assignment in applyClone method
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Ivan Safrin
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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Ivan Safrin
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09d26a02f1
Merge pull request #276 from CIB/windows-compilefix
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cib
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b220a781fc
Fixed a bug with scissor box "inheritance"
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Ivan Safrin
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ff83244f8b
Merge pull request #269 from CIB/cleanup
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Ivan Safrin
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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cib
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ccf895f6f0
Converted Entity::tags to a pointer.
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Ivan Safrin
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5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
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Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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Ivan Safrin
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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