Historial de Commits

Autor SHA1 Mensaje Fecha
  Ivan Safrin d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite hace 11 años
  Ivan Safrin 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes hace 11 años
  Ivan Safrin 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning hace 11 años
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files hace 11 años
  Ivan Safrin 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access hace 11 años
  Ivan Safrin 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support hace 11 años
  Ivan Safrin b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres hace 11 años
  Ivan Safrin a62e4dfdf0 Merge pull request #492 from wivlaro/icosphere-primitive hace 11 años
  Bill Robinson cfcd9d5668 Added octosphere and optimized subdivider so it doesn't make too many vertices. hace 11 años
  Bill Robinson ce9ad51859 Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles hace 11 años
  Bill Robinson 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere hace 12 años
  Bill Robinson 703a286013 Mesh vertex manipulation utilities hace 11 años
  Ivan Safrin 2cca68065b Meshes won't crash if file is not found on loading hace 11 años
  Ivan Safrin bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly hace 11 años
  Ivan Safrin d6771c9d8f Prevent Mesh from generating bounding boxes with 0 width hace 11 años
  Ivan Safrin 56956e3054 Removed old broken modules, Mesh will not reset indexed setting on clearMesh anymore hace 12 años
  Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. hace 12 años
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code hace 12 años
  Ivan Safrin e98997a1ce Merge branch 'screenrewrite' of https://github.com/ivansafrin/Polycode into screenrewrite hace 12 años
  Ivan Safrin 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. hace 12 años
  Ivan Safrin 94423a0646 Removed build bat files added by pull request, windows fixes hace 12 años
  Ivan Safrin 87d681a908 Merge pull request #404 from Lunatix89/lunatix_winfixes hace 12 años
  Ivan Safrin d2d63bd2d8 Fixed options being reversed in torus mesh, fixed hit areas on the rotate gizmo hace 12 años
  lunatix 9ea31cda64 fixes for windows, some things like getopt where missing (added them to CMakeLists.txt, found via codeproject: http://www.codeproject.com/Articles/157001/Full-getopt-Port-for-Unicode-and-Multibyte-Microso) and an "Entity" inside PolyPhysicsSceneEntity was ambigous. hace 12 años
  Ivan Safrin 3c419a0c53 Added a camera fov frustum visualizer to the 3d editor hace 12 años
  Ivan Safrin 6478b258ef Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore) hace 12 años
  Ivan Safrin 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates hace 12 años
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly hace 12 años
  Ivan Safrin 2b81a11bda Fixed cone primitive sometimes missing a face, fixed empty space in scene primitive property view hace 12 años
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor hace 12 años