cib
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decbf1e0ef
Changed the Image::fill interface
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12 years ago |
Ivan Safrin
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aca1fa37a4
Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change.
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12 years ago |
Ivan Safrin
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 years ago |
Ivan Safrin
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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12 years ago |
mcc
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4a881447e4
Prevent a potential crash when parsing a materials xml containing mistakes
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13 years ago |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 years ago |
Ivan Safrin
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5e356889d3
Merge pull request #123 from mcclure/xmlfix
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13 years ago |
mcc
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524720f71d
Merge 7/29 mcclure shader fixes branch with Ivan Polycode
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13 years ago |
mcc
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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13 years ago |
Ivan Safrin
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95ef3cc459
Premultiplied alpha support
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13 years ago |
mcc
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f9e5bf72fb
Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this.
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14 years ago |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 years ago |
Ivan Safrin
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5639b9844c
Small fix to last commit
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14 years ago |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 years ago |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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14 years ago |
Ivan Safrin
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04a22925fc
Tangent generation and normal map shader support
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14 years ago |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 years ago |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 years ago |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 years ago |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 years ago |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 years ago |
Ivan Safrin
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5f2a5232c4
More code cleanup
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14 years ago |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 years ago |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 years ago |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 years ago |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 years ago |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 years ago |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 years ago |