Commit History

作者 SHA1 備註 提交日期
  Ivan Safrin 66ad0b2307 Added backwards compatibility typedefs for Entity and PhysicsEntity 12 年之前
  Ivan Safrin 7284783d0d More cleanup, got focus working 12 年之前
  Ivan Safrin 499ac73584 More UI and IDE fixes 12 年之前
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff 12 年之前
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 年之前
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 年之前
  Ivan Safrin b4fe98b72c Figuring out coordinates 12 年之前
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 年之前
  Nur Monson 4565c409f9 Add "const" to a number of methods 12 年之前
  cib ccf895f6f0 Converted Entity::tags to a pointer. 12 年之前
  cib bca3c92113 Removed Entity::qPitch/Yaw/Roll 12 年之前
  Ivan Safrin 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks 13 年之前
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 年之前
  Ivan Safrin 61a8e43144 Added same_c_class() function in Lua to check if cpp classes extended in Lua are the same 13 年之前
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年之前
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年之前
  Ivan Safrin ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 年之前
  Ivan Safrin 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity 13 年之前
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing 13 年之前
  Ivan Safrin 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 年之前
  Ivan Safrin 9fce1e5c5b Updated some documentation 13 年之前
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request 13 年之前
  Ivan Safrin 5f81670b6d Fixed documentation error 13 年之前
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年之前
  Ivan Safrin e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) 14 年之前
  Ivan Safrin 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE 14 年之前
  Ivan Safrin 92cba2db88 Added setScale and setPosition methods that take vectors 14 年之前
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 年之前
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 年之前
  Ivan Safrin a4af1a3f84 Added a flag for an entity to render children even if invisible. 14 年之前