История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
  Ivan Safrin 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility 9 лет назад
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer 9 лет назад
  Ivan Safrin 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations 9 лет назад
  Ivan Safrin 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error 9 лет назад
  Ivan Safrin 9422cba1b6 Fixed symbol collision 9 лет назад
  Ivan Safrin 4f70414684 Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class 9 лет назад