Commit History

Автор SHA1 Съобщение Дата
  Ivan Safrin 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear преди 9 години
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. преди 9 години
  Ivan Safrin e6fecb1054 Fixed rendering memory leak преди 9 години
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. преди 9 години
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer преди 9 години
  Ivan Safrin 9be3ea5d3e Fixed threaded renderer memory access crash преди 9 години
  Ivan Safrin a83c7fa5b9 Started restoring screen shader functionality in new renderer преди 10 години
  Ivan Safrin 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders преди 10 години
  Ivan Safrin bbadf1de99 Fixed attributes not being bound correctly to global materials преди 10 години
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer преди 10 години
  Ivan Safrin aadb69e87b Updated core sources for new folder structure преди 10 години
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo преди 10 години