Historique des commits

Auteur SHA1 Message Date
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
  Ivan Safrin 3f824e8dfd Single focused entity through CoreServices singleton il y a 13 ans
  Ivan Safrin 40766fd24b Moved getScreenInfo to Core il y a 13 ans
  mcc 47147ae45d Merge 7/29 mcclure screeninfo branch with Ivan Polycode branch il y a 13 ans
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho il y a 13 ans
  Ivan Safrin 49c310406f Timestamps for touch events and touch events for screen entities il y a 13 ans
  Ivan Safrin dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa il y a 13 ans
  mcc 60660e7648 CoreServices::getScreenInfo, Windows version compile fix: Remove C++-incompatible C idiom il y a 14 ans
  mcc e081af097e CoreServices::getScreenInfo, Linux version fix: remove hard-to-compile gdk dependency; assume Linux is using SDL and jump straight to that solution. il y a 14 ans
  mcc 72e45c7c9c Adds a CoreServices::getScreenInfo() which fetches screen width, height and refresh rate in a cross-platform way. If a Core object is given (0,0) as the screen coordinates in its constructor and also full screen mode is chosen, use getScreenInfo() to set the screen to the current resolution exactly. il y a 14 ans
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
  Ivan Safrin a58e4a109f Polycode doesn't crash now if invalid font file is specified. Will now destroy fonts on exit. il y a 14 ans
  Ivan Safrin 60398a8df7 Moved gamepad stuff into core il y a 14 ans
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. il y a 14 ans
  unknown 207ca4fca6 Windows port and some fixes il y a 14 ans
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. il y a 14 ans
  Ivan Safrin c9406f5051 Code cleanup and documentation. il y a 14 ans
  Ivan Safrin 7a37c48787 Code clean up and documentation il y a 14 ans
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. il y a 15 ans
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now il y a 15 ans
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D il y a 15 ans
  Ivan Safrin 7cc9015fd0 Initial import from old repository il y a 15 ans