Commit History

Autor SHA1 Mensaxe Data
  mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 9cf5dadca6 Fixed UI and dragging %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 027d9462f5 UI HSlider fixes and UI Color picker %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 3f300899cd Some more IDE work %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 40ee2aafec Revisiting UI Module and IDE %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos