Bill Robinson
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c5b4e9eed9
Wrong type warning. false should be NULL
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пре 11 година |
Ivan Safrin
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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пре 11 година |
Ivan Safrin
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bfc2510042
Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly
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пре 11 година |
Ivan Safrin
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00523995f2
Added a color variation setting to particle system
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пре 11 година |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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пре 12 година |
Ivan Safrin
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5345dbe0f1
Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance
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пре 12 година |
Bill Robinson
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c99fdd658c
Particle emitter default update rate should match frame rate
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пре 12 година |
Ivan Safrin
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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пре 12 година |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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пре 12 година |
Ivan Safrin
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6478b258ef
Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore)
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пре 12 година |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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пре 12 година |
Ivan Safrin
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912f42e31d
Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor
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пре 12 година |
Ivan Safrin
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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пре 12 година |
Ivan Safrin
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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пре 12 година |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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пре 12 година |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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пре 12 година |
Nur Monson
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4565c409f9
Add "const" to a number of methods
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пре 12 година |
Nur Monson
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ddc006fb73
Fixed assignment-to-self warnings on OS X
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пре 12 година |
Nur Monson
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faa12ac8ed
Fix member var init order warnings on OS X
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пре 12 година |
Ivan Safrin
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ffd147a855
Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems.
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пре 12 година |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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пре 13 година |
Ivan Safrin
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65f80c19cd
Fixed 3d particles
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пре 13 година |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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пре 13 година |
Ivan Safrin
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e8f410d869
Fixes for binding build on Mac OS X, removed lua files from repo
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пре 13 година |
Ivan Safrin
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e998cf2e27
Fixed VPLANE primitive, minor tweaks (forgot exactly what)
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пре 14 година |
Ivan Safrin
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c6d8d955d8
HDR and particle system fixes
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пре 14 година |
Ivan Safrin
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4dc2969591
Particle system tweaks
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пре 14 година |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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пре 14 година |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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пре 14 година |
Ivan Safrin
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3f22489bf4
Various bugfixes across the board
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пре 14 година |