Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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před 12 roky |
Ivan Safrin
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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před 12 roky |
Ivan Safrin
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20165c8eca
Slight performance fixes
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před 12 roky |
Ivan Safrin
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d29c139759
Added an enable flag to SceneRenderTexture, fixed UI flickering
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před 12 roky |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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před 12 roky |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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před 12 roky |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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před 12 roky |
Ivan Safrin
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296e890a72
Moved drawScreensFirst into ScreenManager, cause that's where it belongs
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před 12 roky |
Ivan Safrin
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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před 12 roky |
Ivan Safrin
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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před 12 roky |
Ivan Safrin
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bbd27232a4
Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module
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před 12 roky |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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před 12 roky |
Ivan Safrin
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23ab2c849e
Merge pull request #153 from mcclure/cslisten
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před 13 roky |
Ivan Safrin
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ca117d36ba
Fixed core update pause causing the IDE to not update when debugger connects
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před 13 roky |
mcc
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d3bf213aa8
CoreServices has setupBasicListeners for aftermath of removeAllListeners
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před 13 roky |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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před 13 roky |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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před 13 roky |
Ivan Safrin
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40766fd24b
Moved getScreenInfo to Core
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před 13 roky |
mcc
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47147ae45d
Merge 7/29 mcclure screeninfo branch with Ivan Polycode branch
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před 13 roky |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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před 13 roky |
Ivan Safrin
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49c310406f
Timestamps for touch events and touch events for screen entities
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před 13 roky |
Ivan Safrin
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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před 13 roky |
mcc
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60660e7648
CoreServices::getScreenInfo, Windows version compile fix: Remove C++-incompatible C idiom
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před 14 roky |
mcc
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e081af097e
CoreServices::getScreenInfo, Linux version fix: remove hard-to-compile gdk dependency; assume Linux is using SDL and jump straight to that solution.
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před 14 roky |
mcc
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72e45c7c9c
Adds a CoreServices::getScreenInfo() which fetches screen width, height and refresh rate in a cross-platform way. If a Core object is given (0,0) as the screen coordinates in its constructor and also full screen mode is chosen, use getScreenInfo() to set the screen to the current resolution exactly.
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před 14 roky |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
Ivan Safrin
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a58e4a109f
Polycode doesn't crash now if invalid font file is specified. Will now destroy fonts on exit.
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před 14 roky |
Ivan Safrin
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60398a8df7
Moved gamepad stuff into core
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před 14 roky |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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před 14 roky |
unknown
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207ca4fca6
Windows port and some fixes
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před 14 roky |