Commit History

Auteur SHA1 Bericht Datum
  Ivan Safrin b92961be84 Added collision point in world space to 2D physics 14 jaren geleden
  Ivan Safrin a9234322b9 Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks 14 jaren geleden
  Cameron Hart 3e1cf09c36 Tidied 2DPhysics includes. 14 jaren geleden
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 jaren geleden
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 jaren geleden
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes 14 jaren geleden
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 jaren geleden
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. 14 jaren geleden
  Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes 14 jaren geleden
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module 15 jaren geleden
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D 15 jaren geleden
  Ivan Safrin 552195f8a8 Started on bindings, set up old collision scene code as a module 15 jaren geleden