Histórico de commits

Autor SHA1 Mensagem Data
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff 12 anos atrás
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 anos atrás
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 anos atrás
  Ivan Safrin b4fe98b72c Figuring out coordinates 12 anos atrás
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 anos atrás
  Nur Monson 4565c409f9 Add "const" to a number of methods 12 anos atrás
  Nur Monson 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox 12 anos atrás
  Nur Monson a1fb468f61 Add missing variable assignment in applyClone method 12 anos atrás
  Ivan Safrin 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. 12 anos atrás
  Ivan Safrin 09d26a02f1 Merge pull request #276 from CIB/windows-compilefix 12 anos atrás
  cib b220a781fc Fixed a bug with scissor box "inheritance" 12 anos atrás
  Ivan Safrin ff83244f8b Merge pull request #269 from CIB/cleanup 12 anos atrás
  Ivan Safrin 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 anos atrás
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 anos atrás
  cib ccf895f6f0 Converted Entity::tags to a pointer. 12 anos atrás
  Ivan Safrin 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks 12 anos atrás
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 anos atrás
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anos atrás
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 anos atrás
  Ivan Safrin ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 anos atrás
  Ivan Safrin 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity 13 anos atrás
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing 13 anos atrás
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request 13 anos atrás
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anos atrás
  Ivan Safrin e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) 14 anos atrás
  Ivan Safrin 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE 14 anos atrás
  Ivan Safrin 3f300899cd Some more IDE work 14 anos atrás
  Ivan Safrin 92cba2db88 Added setScale and setPosition methods that take vectors 14 anos atrás
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anos atrás
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 anos atrás