Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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преди 12 години |
mcc
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92de58022e
It's spelled 'frustum', not 'frustrum'
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преди 12 години |
Ivan Safrin
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9fce1e5c5b
Updated some documentation
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преди 13 години |
Ivan Safrin
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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преди 13 години |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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преди 13 години |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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преди 13 години |
Ivan Safrin
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dc9f716198
Fix for render to texture aspect ratio when post processing filter is applied
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преди 14 години |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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преди 14 години |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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преди 14 години |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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преди 14 години |
Ivan Safrin
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67e5654afc
Changed private members to protected in non-manager classes.
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преди 14 години |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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преди 14 години |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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преди 14 години |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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преди 14 години |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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преди 15 години |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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преди 15 години |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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преди 15 години |