Nur Monson
|
4565c409f9
Add "const" to a number of methods
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há 12 anos atrás |
Nur Monson
|
4ef25a5c2e
Make some ScreenEntity methods const
|
há 12 anos atrás |
Nur Monson
|
52275a5e4a
Remove need for parentAdjust in _onMouse*() methods
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há 12 anos atrás |
Nur Monson
|
9dff85230a
Add Vector2 version of hitTest()
|
há 12 anos atrás |
mcc
|
eaed5a650e
Restore continuous update option for UIHSlider, UIColorPicker
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há 12 anos atrás |
cib
|
b4cb90d218
Added doxygen comments to ScreenEntity
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há 12 anos atrás |
Ivan Safrin
|
37266b8e9d
Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity
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há 12 anos atrás |
Ivan Safrin
|
391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
|
há 13 anos atrás |
Ivan Safrin
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
há 13 anos atrás |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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há 13 anos atrás |
Ivan Safrin
|
2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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há 13 anos atrás |
Ivan Safrin
|
3f824e8dfd
Single focused entity through CoreServices singleton
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há 13 anos atrás |
Ivan Safrin
|
bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
|
há 13 anos atrás |
Ivan Safrin
|
18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
|
há 13 anos atrás |
Ivan Safrin
|
1c7faf72ea
Merge pull request #127 from mcclure/geometry
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há 13 anos atrás |
Ivan Safrin
|
b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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há 13 anos atrás |
mcc
|
7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
|
há 13 anos atrás |
Ivan Safrin
|
9cf5dadca6
Fixed UI and dragging
|
há 13 anos atrás |
Ivan Safrin
|
0490cc51b4
Fixed ScreenEntity mouse events
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há 13 anos atrás |
Ivan Safrin
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
há 13 anos atrás |
Ivan Safrin
|
0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
|
há 14 anos atrás |
Ivan Safrin
|
92cba2db88
Added setScale and setPosition methods that take vectors
|
há 14 anos atrás |
Cameron Hart
|
4c721bcc01
Merge branch 'const-and-opts' into pxljm
|
há 14 anos atrás |
Cameron Hart
|
9b512a01ed
More const methods.
|
há 14 anos atrás |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
há 14 anos atrás |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
há 14 anos atrás |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
há 14 anos atrás |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
|
há 15 anos atrás |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
há 15 anos atrás |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
há 15 anos atrás |