Ivan Safrin
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b88112247e
Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials
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hace 11 años |
Ivan Safrin
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b4e4bd4b5a
Merge pull request #435 from wivlaro/camera-frustum-and-projection-cleanup
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hace 12 años |
Ivan Safrin
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ffe0ba5a39
Manual cherry picking of pull request #392
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hace 12 años |
Bill Robinson
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cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
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hace 12 años |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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hace 12 años |
Ivan Safrin
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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hace 12 años |
Ivan Safrin
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20165c8eca
Slight performance fixes
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hace 12 años |
Ivan Safrin
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d29c139759
Added an enable flag to SceneRenderTexture, fixed UI flickering
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hace 12 años |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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hace 12 años |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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hace 12 años |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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hace 12 años |
Ivan Safrin
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296e890a72
Moved drawScreensFirst into ScreenManager, cause that's where it belongs
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hace 12 años |
Ivan Safrin
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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hace 12 años |
Ivan Safrin
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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hace 12 años |
Ivan Safrin
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bbd27232a4
Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module
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hace 12 años |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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hace 12 años |
Ivan Safrin
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23ab2c849e
Merge pull request #153 from mcclure/cslisten
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hace 13 años |
Ivan Safrin
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ca117d36ba
Fixed core update pause causing the IDE to not update when debugger connects
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hace 13 años |
mcc
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d3bf213aa8
CoreServices has setupBasicListeners for aftermath of removeAllListeners
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hace 13 años |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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hace 13 años |
Ivan Safrin
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40766fd24b
Moved getScreenInfo to Core
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hace 13 años |
mcc
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47147ae45d
Merge 7/29 mcclure screeninfo branch with Ivan Polycode branch
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hace 13 años |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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hace 13 años |
Ivan Safrin
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49c310406f
Timestamps for touch events and touch events for screen entities
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hace 13 años |
Ivan Safrin
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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hace 13 años |
mcc
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60660e7648
CoreServices::getScreenInfo, Windows version compile fix: Remove C++-incompatible C idiom
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hace 14 años |
mcc
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e081af097e
CoreServices::getScreenInfo, Linux version fix: remove hard-to-compile gdk dependency; assume Linux is using SDL and jump straight to that solution.
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hace 14 años |
mcc
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72e45c7c9c
Adds a CoreServices::getScreenInfo() which fetches screen width, height and refresh rate in a cross-platform way. If a Core object is given (0,0) as the screen coordinates in its constructor and also full screen mode is chosen, use getScreenInfo() to set the screen to the current resolution exactly.
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hace 14 años |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |