Bill Robinson
|
9435b85adf
Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated.
|
%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
|
2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
bd00899428
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
37ba78c602
Slight material speed improvements and additional sound stuff
|
%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
|
096ec070c0
Only use FP16 framebuffers if specified in material file
|
%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
|
04a22925fc
Tangent generation and normal map shader support
|
%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
|
be8f24208d
Merge branch 'master' into pxljm
|
%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
|
f630378c48
Merge pull request #21 from LeeRichmond/master
|
%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
|
%!s(int64=14) %!d(string=hai) anos |
Lee Richmond
|
4070760842
Fixed memory leak.
|
%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
|
4d56480a28
Fixed Xcode projects for the Player
|
%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
%!s(int64=15) %!d(string=hai) anos |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
%!s(int64=15) %!d(string=hai) anos |