Ivan Safrin
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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há 11 anos atrás |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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há 12 anos atrás |
Ivan Safrin
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568218f268
UAdded Undo/Redo support for select, transform, create and delete actions in entity editor, fixed torus bounding box
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há 12 anos atrás |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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há 12 anos atrás |
Ivan Safrin
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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há 12 anos atrás |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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há 12 anos atrás |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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há 12 anos atrás |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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há 12 anos atrás |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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há 12 anos atrás |
Ivan Safrin
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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há 13 anos atrás |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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há 14 anos atrás |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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há 14 anos atrás |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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há 14 anos atrás |
Ivan Safrin
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69b72fe5a4
Vehicle physics, default shaders and material
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há 14 anos atrás |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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há 14 anos atrás |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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há 14 anos atrás |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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há 15 anos atrás |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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há 15 anos atrás |