Ivan Safrin
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e69fbb7b0c
Texture uniform binding in new renderer, made textures and cubemaps regular shader parameters, removed old fixed function texture stuff from SceneMesh
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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7340fa0a52
New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support.
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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9045c4a9fd
More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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34db7a5a5d
Initial codebase gutting, basic batched renderer outline
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%!s(int64=10) %!d(string=hai) anos |