Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Ivan Safrin e6fecb1054 Fixed rendering memory leak 9 yıl önce
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. 9 yıl önce
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer 9 yıl önce
  Ivan Safrin 966cd456b6 Recreated incorrectly named Xcode project, improved rendering speed, fixed SceneLabel texture setting incorrectly 9 yıl önce
  Ivan Safrin ceef627e96 More improper deletion fixes 9 yıl önce
  Ivan Safrin a465620176 Threaded renderer fixes 9 yıl önce
  Ivan Safrin e1bf75b509 Started restructuring materials, restored screen shaders in new renderer 10 yıl önce
  Ivan Safrin 847063c5d7 Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh 10 yıl önce
  Ivan Safrin 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders 10 yıl önce
  Ivan Safrin bbadf1de99 Fixed attributes not being bound correctly to global materials 10 yıl önce
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes 10 yıl önce
  Ivan Safrin bfabdb993e Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI 10 yıl önce
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) 10 yıl önce
  Ivan Safrin aadb69e87b Updated core sources for new folder structure 10 yıl önce
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo 10 yıl önce