Nur Monson
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a5c7f2947f
Fix warning about copying vtable
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12 rokov pred |
Ivan Safrin
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 rokov pred |
Ivan Safrin
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 rokov pred |
Ivan Safrin
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53710dcae0
Windows fixes
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13 rokov pred |
Ivan Safrin
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2ced7d55e6
Merge pull request #143 from mcclure/shaderbinding
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13 rokov pred |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 rokov pred |
mcc
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238a8c5e60
Fix LocalShaderParam access from LUA: Add typed getters and setters for void * field, incidentally re-triggering the 'at least two methods' rule for create_lua_library
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13 rokov pred |
mcc
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a0a7c109b6
ShaderBinding::addLocalParam should return the newly created LocalShaderParam
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13 rokov pred |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 rokov pred |
mcc
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f64acadc1c
Fix Windows build broken by 4fc918057f2f
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14 rokov pred |
mcc
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4fc918057f
Add methods so that shader binding params can be used with Lua
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14 rokov pred |
mcc
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f9e5bf72fb
Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this.
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14 rokov pred |
Ivan Safrin
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d12e6c475a
Fixes for Xcode 4.2 and Lion.
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14 rokov pred |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 rokov pred |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 rokov pred |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 rokov pred |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 rokov pred |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 rokov pred |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 rokov pred |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 rokov pred |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 rokov pred |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 rokov pred |