Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
  Ivan Safrin 3f824e8dfd Single focused entity through CoreServices singleton vor 13 Jahren
  mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. vor 13 Jahren
  Ivan Safrin 9cf5dadca6 Fixed UI and dragging vor 13 Jahren
  Ivan Safrin 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily vor 14 Jahren
  Ivan Safrin 027d9462f5 UI HSlider fixes and UI Color picker vor 14 Jahren
  Ivan Safrin 3f300899cd Some more IDE work vor 14 Jahren
  Ivan Safrin 40ee2aafec Revisiting UI Module and IDE vor 14 Jahren
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. vor 14 Jahren
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. vor 14 Jahren
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now vor 15 Jahren
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class vor 15 Jahren
  Ivan Safrin 7cc9015fd0 Initial import from old repository vor 15 Jahren