Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 years ago |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 years ago |
Ivan Safrin
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a25c546297
Fixed shadows not displaying properly when objects are moved
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14 years ago |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 years ago |
Ivan Safrin
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9caa40dca6
Fixed Sphere mesh generation. TYPE_SPHERE primitives will now work.
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14 years ago |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 years ago |
Ivan Safrin
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30d0f0841f
Particle emitter and 2D Physics fixes
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14 years ago |
Ivan Safrin
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69b72fe5a4
Vehicle physics, default shaders and material
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14 years ago |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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14 years ago |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 years ago |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 years ago |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 years ago |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 years ago |
Ivan Safrin
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b6e0a118d0
Various fixes plus Kinect module
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15 years ago |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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15 years ago |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 years ago |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 years ago |